Its clear MS has a LOT going on across its Studio's and some may well be more than a 'year' off, but they have more than enough we know about to fill a 90min showcase - so I am interested to see what they have in store for us. I can't see WB games (Hogwarts, DC) or CoD being on Game Pass as I see some commenters expect as these have deals with Sony and I bet one clause is 'no' Game Pass option for a set time. Deathloop, Hellblade 2, Forza Motorsport and a few 3rd Party Developed games (like Warhammer: Darktide, Plague Tale, Scorn etc) will make Game-Pass continue to be 'great value'. Knowing that 'Game Pass' perhaps doesn't seem as Strong for the rest of 2022 (although 2023 is perhaps stronger now) and will want to 'reassure' and encourage new subscribers.Īvowed 'could' release late 2022 and maybe one reason why Starfield was given a bit more time for example. I am looking forward to MS's show this year as I do think they have a LOT they could talk about that we know already, but I also think that they will also want to 'respond' to the disappointing delays to their First Party. Both Starfield and Redfall are 'still' expected to release before 'next' June (E3 time) so I do expect Game-Play from games expected to release before the 'next' E3 season. There is nothing to be gained really by another CGI trailer to yet again confirm the game is still coming in the future - we already know its coming eventually. Pick at the game's seams, or fail to determine exactly what it wants you to do, and its limited nature starts to grate.It makes sense that we should start to see more actual Game-play as the devs have had several more years (in some cases) from the initial reveal. When you're ambling through the game at a steady pace, successfully picking your way through each stealthy challenge, the game is at its most brutally effective. Maybe it's because we played the original just a few weeks before, but we found the novelty of this mechanic was definitely starting to pall by the end of our time with the sequel.
In a way it's a shame that to have you experience such a convincingly realised game world through a grainy filter. There's an almost comical number of prohibitively dark sections in Outlast 2, and cranking up the gamma setting will only get you so far. A handy side function of this recording device is a night vision mode, and it's through this grey screen that you'll experience the game's murkiest sections. Outlast 2 brings a more immersive recording system to the table than the original game, enabling you to record or snap key occurrences and texts and view them back with a press of '-'. Once again your only tool here is a camcorder, with which you must document the horrors of the case that you and your reporter wife are working. Frequent flashback sequences, meanwhile, ground the queasiness in a more relatable everyday setting and add extra shade to protagonist Blake Langermann. The game's tale of warring cults in a remote US community certainly serves to raise the stakes for some trademark hide-and-seek gameplay, even if it does stray into regions of questionable taste from time to time. For better or worse, it manages to do so at every step. Trading themes of grim medical experimentation for sickening religious perversion (in every sense), Outlast 2 sets out to one-up its predecessor on the shock count. While the original was hardly a walk through the Mushroom Kingdom, Outlast 2 almost makes it look as such.
Make no mistake though, this is indeed a horrific game. The use of light and shade in its depiction of the Arizona wilderness, not to mention some excellent sound design (accentuated by a new sound-tracking mechanic), are occasionally enough to make you gasp in appreciation rather than horror. This sequel to the hit indie shocker Outlast (which hit the eShop earlier this month as Outlast: Bundle Of Terror) provides a strikingly evocative, bone-chillingly atmospheric game world for you to creep through. Outlast 2 is one of the most beautiful games on Switch, and also one of the ugliest.